RV REEDUC
6 months
VR design & User Experience
Art direction, 3D assets, Texturing, Lighting, VFX
Summary
The RV-Rééduc project aims to develop innovative rehabilitation protocols for upper limbs in children and adolescents affected by traumatic arm or elbow injuries, or cerebral palsy. The goal is to restore or improve fine motor skills through interactive tasks involving virtual reality (VR). These protocols are designed to be engaging, incorporating movement-based tasks such as pointing, tracking, and intercepting virtual objects to stimulate upper limb motor functions and encourage neuroplasticity. Additionally, quality-of-life questionnaires are used to assess the effectiveness of the VR-based rehabilitation, potentially replacing more traditional, difficult practices in rehabilitation centers.
Prototype
The first proof of concept was pretty straightforward, very tech looking, and not very appealing to children (the study target). Therefore we needed to create different environments that could work and be more engaging for kids.
Art direction
We research setting up the experience in a candy land, an pirate island quest, or space. After studying the possibliities for each world, the client eventually decided on space.
Once set up in space, we explored different scenario for the module.
Effecteur
Kind of the main character, that the kid will identify to. We wanted it to be rugged yet friendly
About the client
Spearheaded by Nicolas Benguigui, head of the Movement and Sport Sciences depatment at the University of Caen (France). This project was part of a research paper on the impact of task constraints on a 3D visuomotor tracking task in virtual reality.
Watch the video below to learn more about the context.